We STRONGLY recommend only connecting e-matches in series. With Firelinx, you can connect up to 6 e-matches in series. Every 175 feet you can drop one e-match, the furthest distance is then dropping 5 e-matches worth of wire leaving one match to fire, equalling 875 feet.
We’ve tested about 1000 feet between modules. When wiring e-matches, one end goes into the firing pin and then goes to one wire on the next e-match. The second wire on the second e-match then goes to the only remaining firing pin on the mod or to the next e-match.
If the link quality (LQ) on the mods falls to about 40%, then you will need to add a repeater mod. But you’ll want to use as few as possible as each one you add increases the bandwidth usage.
Firelinx offers wireless and 2Wire connection from mod to mod. The mesh wireless system utilizes an encrypted 2.4 GHz wireless signal to communicate in conjunction with our proprietary algorithms. Firelinx can also be expanded to include Ethernet and other communication connections when needed.
We recommend 300-500 feet from mod to mod and elevating them off of the ground, this will dramatically help the radio quality. You can increase the distance by keeping an eye on the link quality between mods.
An additional feature on the Firing mods (FM) is Repeater Mode providing maximum wireless signal strength and more robust timing of the firing signals when you need to go even farther wirelessly. While some systems claim 1.5km ranges, that is in best case scenarios; pyro is seldom fired in best case scenarios.
With a wireless operating range of up to 650 feet (200 meters) from command mod to firing mod, or 6500 feet (2000 meters) on 2Wire, distance isn’t an issue.
The Firing Module comes with rechargeable LiPo batteries which run up to 65 hours, with the ability of adding a second battery for twice the run time.
The Command Module comes with rechargeable LiPo batteries which run up to 30 hours.
Yes! If you have a show you know you’d like to script out, but there’s a few shots you’d love to time for yourself you can do it! All that is needed is to script a show using on the modules and pins that you plan on having scripted. Then once you are armed you can start the scripted show, change over to the manual firing page and fire the other fireworks manually. You are also able to start on manual, go to internal or SMPTE and start that show and even go back to manual firing!
Up to 999 firing modules to one command module
Firelinx is designed to work with all types of fireworks, from Class-B professional grade fireworks to Class-C consumer grade (assuming the user knows how to wire an e-match to Visco). Whether it’s a 12” shell, cremora, or a cake, Firelinx can shoot it.
Turn on mods and press the [No ⬇️ ] – you’ll then see which SW version your mods are.
If you need to do multiple updates, the proper order is OPN, then FM, then CM. Be aware, if there is an OPN update for an FM, and the CM has the same OPN that needs the update, the FMs will be done first. You’ll need to do the update procedure again to update the CM’s OPN card.
Software is updated whenever enough small improvements have been accumulated for release, or a major improvement/fix has been added. There is no set schedule for when or how often an update occurs. If you purchased Firelinx through its website or directly from a sales agent, you will be notified via email when a new software update is available. Additionally, if an update is available, it will be listed on the website under the SUPPORT page with notes regarding what improvements have been made.
To update the Firing Modules (FM), place the update file on a USB stick and insert it into the Command Module (CM). Turn on the CM and all FMs. Make sure all FMs have joined successfully. FMs should have a full battery prior to performing an update, or be plugged in to their charger. On the CM [MENU] > Press [7 Update] on the numpad and press ENTER. The CM will search the USB drive for the update. It will then prompt and inform the user of which update, if any, will be applied, with a Yes/No question. Pressing [YES] will begin the update procedure. During the procedure, do NOT turn off the CM or the FMs during the process. When completed, the FMs will turn off automatically, and the CM will return to the Menu. The procedure can take anywhere from 5-10 minutes depending on the number of FMs connected.
The CM update is performed the same way and it should be completed in under a minute. The CM should always be updated AFTER you have updated the FMs and OPNs.
Updating OPN cards is the same procedure as the FMs, though it can take between 10-20 minutes to complete. If, after an OPN update has occurred, the unit still shows 100% completed without continuing, wait approximately 30 seconds before shutting off the unit (after it reaches 100%).
It is recommended to reboot the CM (power off then power on) between each update to ensure the information it has regarding the FMs is accurate at the time the update is initiated.
Green – Safe mode – not armed
Red – Armed mode – ready to fire
Blue – Continuity test – no shots are detected
Magenta – Continuity test – one or more shots are detected
Yellow – Continuity test – no current flowing through firing pins
If yellow occurs, please contact Firelinx at firstname.lastname@example.org
Yellow/Red flashing – System is either arming, or disarming.
With all mods check which RF they are on, if the firing modules do not match the command module (CM) you can change this manually. On the CM Press [Menu] > 2 on the numpad + ENTER. The Graphical User Interface displays which RF channel is best in your area.
To change the RF channel on all of your firing modules follow these steps:
FM [MENU] > Press [NO ⬇️] and navigate to RF Channel > with the [YES ⬆️] and [NO ⬇️] change the RF channel to match the Command Module’s RF channel and press ENTER
We always recommend using the Wireless Wizard (WW) function to automatically determine what radio frequency will work best in your area.
After firing your show, you should disarm the system by turning and pulling the key from the Firelinx Command Module. Once that step has taken place, and the modules turn green in the field, you are safe to approach the firing modules with caution. While the firing system will not fire any more, there is always the possibility of delayed explosions or duds on any firework. While Firelinx can provide the best safety in a firing system, this is no replacement for having knowledgeable pyrotechnicians and safety procedures in place to clear a field after a show.
When using SMPTE timecode in a Firelinx show, if experiencing issues, the first thing to do is to double check the frame rate of the SMPTE output and make sure that Firelinx is configured for that frame rate. Firelinx supports 24, 25, 29.97, and 30fps SMPTE rates.
You can easily check and modify Firelinx’s SMPTE frame rate in the SMPTE menu from the settings menu.
From there you can select the frame rate that properly matches your SMPTE output. If you are unsure what your SMPTE frame rate is, run SMPTE while in the menu and watch the time tick in the menu and see if there are any skips in time. If the time skips the frame rate is likely inaccurate and should be adjusted.
When running the Continuity Test you can press NO ⬇️ to see what each icon means. This screen will tell you what error you’re experiencing and should help you in correcting it.
Make sure you Command Module (CM) and Firing Modules (FM) are all on the same radio frequency (FR). You can manually change the FMs to match the radio frequency of the CM you’re trying to join. Go to MENU, scroll down to [RF Channel], press ENTER and you can change the RF channel by pressing the YES ⬆️ and NO ⬇️.
Next, on the CM go to MENU, press [3 JOIN] + ENTER. The Graphical User Interface now displays the CMs number. On the FM press MENU and scroll down to [JOIN MODE] and press ENTER. The FM should now display the same number featured on the CM you’re trying to join. Press YES + HOME on the FM, and press HOME on the CM. All mods will display CONNECTED.